(1)unity3d 中如何调用IOS的Api
1、在C# 脚本中使用
(1) 需要导入文件 using System.Runtime.InteropServices;
(2) [System.Runtime.InteropServices.DllImport("__Internal")]
extern static public int AwesomeFunction(int awesomeParameter);
2、在unity导出的xcode工程中的C/C++/objective-C 文件中的任意位置, 新建一个类 unityplugin.h, unityplugin.mm
头文件中:
extern "C" void AwesomeFunction();
类体中:
int AwesomeFunction(int awesomeParameter)
{
return somethingAwesome;
}
具体的:
Unity C# 代码
using UnityEngine;using System.Collections;using System.Runtime.InteropServices;public class testFeil : MonoBehaviour { [DllImport("__Internal")] private static extern void c_ctest(); void Start () { } void Update () { } void OnGUI() { //开始按钮 创建了一个按钮。 if(GUI.Button(new Rect(20,100,200,50),"qingyun ")) { c_ctest(); } } // 这个是C#里的一个回调。OC处理完成后 调用Unity方法 void testFaildResult (string msg) { Debug.Log("testResult:" +msg); } //这个是C#里的一个回调。这里的作用就是OC里的回调函数。 void testSuccessResult (string msg) { Debug.Log ("btnPressSuccess:"+msg); }}
Object-C .mm 文件里的OC 与 C 接口
MeiyuPushSdk.h
#import#import @protocol MeiyuPushSdkDelegate; @interface MeiyuPushSdk : NSObject@property (nonatomic, assign)id delegate;//初始化+(MeiyuPushSdk*)my_initPush;+ (void)my_setupWithOption:(NSDictionary *)launchingOption registerForRemoteNotificationTypes:(int)types ; // 注册APNS类型+ (void)my_registerDeviceToken:(NSData *)deviceToken; // 向服务器上传Device Token+ (void)my_receiveRemoteNotification:(NSDictionary *)remoteInfo; // 处理收到的APNS消息,向服务器上传收到APNS消息-(void)cTest;@end@protocol MeiyuPushSdkDelegate @optional-(void)cTestResult;@end
MeiyuPushSdkC.h
#import#ifdef __cplusplusextern "C"{#endif void c_ctest(); #ifdef __cplusplus}#endif
MeiyuPushSdkC.mm
#import "MeiyuPushSdkC.h"#import "MeiyuPushSdk.h"@interface MeiyuPushSdkC : NSObject@end@implementation MeiyuPushSdkC- (id)init{ id object = [super init]; [[MeiyuPushSdk my_initPush]setDelegate:self]; NSLog(@"initMeiyuPushSdkC"); return object;}-(void)cTestResult{ UnitySendMessage("Main Camera", "testSuceessResult", "成功");}@endMeiyuPushSdkC *m_pushSdk = NULL;#if defined (__cplusplus)extern "C"{#endif void c_ctest() { if(m_pushSdk == NULL) { m_pushSdk = [[MeiyuPushSdkC alloc]init]; } MeiyuPushSdk *m = [MeiyuPushSdk my_initPush]; [m cTest]; UnitySendMessage("Main Camera", "testFaildResult", "接口调用失败"); } #if defined (__cplusplus)}#endif
这样就把Unity3d 与OC 连到了一起。